3. PREPARING THE PORTRAIT
We'll use this Sprite from the game "Riviera - the Promised Land". Download these and drag to Project tab. If your project is set to 2D, the texture type will automatically set to Sprite- Change the Sprite Mode to Multiple
- Open the Sprite Editor
- Click Slice > Slice. You can manually set the sprite slicing by selecting the box or dragging an empty space
- In the Sprite Properties (Bot Right), you can set the name of each slice.
- It's crucial for the Dialogue System, so you'd better name each slice well (eg. Normal, Happy, Angry)
4. USING THE DIALOGUE SYSTEM
You can download the Scripts HEREI already commented some part of the code that may help you understand.
First of all, you need an Object to manage the Dialogue System.
Call it the _DialogueManager
Next, add the DialogueTyper.cs script to the DialogueTyper object. Set the delay to 0.05
Then add DialogueActor.cs and DialogueManager.cs to the _DialogueManager
Next step will be covered in PART 3 ^^
Hello~~I like your tutorial, but if can do a video will more clearer,Thank you for teaching~~and please update your part 3~~~^o^
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